Castle Ruins [Ue5]

Development Project 2 In this blog I am going to look at the second Development Project assignment I had to produce for the end of term 1. In this project I wanted to test my 3D modelling skills in Blender and using some of the techniques used by Quixel in the 90 Days Series to…

Technical Wizardry – creating photo realistic foliage from photos [ue5]

Developing Skills – Practice 1 Continuing from my last blog on 3D modelling and photogrammetry practice, this week’s blog will use similar techniques to create photorealistic fallen leaves. In this blog I will go through the steps to create 3D models of leaves from single photos and create a photo realistic environment in Unreal Engine…

3D Printing, Photogrammetry and 3d modelling

Practice 1 – Developing Skills For this week’s project I decided to practice 3D modelling in Blender. As my background is in audio and visual, mainly camera operator, sound mixing and design, I thought that this project would give me an opportunity to learn more about Blender modelling software, 3D printing and producing models for…

[10] The videogame game-space storytelling. 

In this blog I will look at one of my projects about environment art. I will delve briefly into video games history, why I started working on the project Mediterranean Rustic House by Jaime Perez (2020), the processes I went through to enhance the look of it and what I learned throughout the process thanks…

[1] Light & Shadows

Week 5 – Developing Skills This week’s assignment is about light and shadows, chiaroscuro, the balance (or lack of it) between what’s visible and what is hidden. It is an excellent opportunity to play with lighting in Unreal Engine and practice what I have learnt so far about it. While browsing the UE marketplace I…

Nostalgia and Memory – Post 3

Week 4 – Developing Skills […Continues from Post 2] While creating this temple (Ta Prohm, Cambodia), I initially wanted to experiment with with substrates and paint on static meshes’ vertexes. That unfortunately did not work as expected. I managed to have the Subastrate working and created a complex material based on background and foreground moss…

Nostalgia and Memory – Post 2

Week 4 – Developing Skills […Continues from Post 1] On a new blank project in UE5, I activated the modelling tools and started looking for the basic shapes I would need to recreate the temple environment (Ta Prohm, Cambodia) while looking at the reference pictures. Besides very intricate ornamentation and statues, I found that I…

Nostalgia and Memory – Post 1

Week 4 – Developing Skills The memories we have about things that have happened and the feelings that they may generate, have a tangible effects in our lives. This is also true when it comes to shared memories and cultural heritage of people and communities. Temples and ancient remains are a testament of the history…

Place of Mind – Post 2

Week 3 – Developing Skills [Continuing from Place of Mind – Post 1] In order to start populating the level with procedurally generated assets, I enabled the Procedural Content Generation Framework from the Plugins list and a new PGC Graph. Then I added a series of node in the graph, a Surface Sampler, a Transform…

Place Of Mind – Post 1

Week 3 – Developing Skils After a few days thinking about what I would focus on for this week’s project, I decided to create an environment experimenting with procedural tools, while taking inspiration by paintings of the Surrealist movement. This symbolic project draws inspiration from Surrealism and the human need to gain knowledge as a…

RED VS BLUE – WEEK 2 – POST 5

Week 2 – Developing Skills After converting the project from static to dynamic lighting and converted the static meshes to nanite; I applied the ‘cool blue colour palette’ to the point and rect lights as I thought would fit well the scene. Here below is a screen capture of the light placement: Initially, I changed…

Red vs Blue – Week 2 – Post 4

Week 2 – Developing Skills On the second week of this practice assignment, I started working on a level provided by Epic Games as a Free for the Month marketplace asset: The Deep Elder Caves by Alexander Sychov. Due to the large size of the environment, and the limited time available, I decided to work…

Red vs Blue – Week 1 – Post 3

Week 1 – Developing Skills post 3 – level sequence After searching for some dance scene references from recent films and other online sources, I created a new level and level sequence to start looking at possible scenes that I could create. I started joining together the animations and looking for a smooth transition from…

red vs blue – Week 1 – Post 2

Week 1 – Developing Skills post 2 – ASSETS AND environment I decided to use the Michelle character from Adobe Mixamo with a set of dance animations called Breakdance Pack. I downloaded the character and imported the assets into UE. I could have used Blender to adjust the root motion, but I wanted to receive…

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