The post discusses level design, level blockouts, implementing landscape tools, 3D modeling, animations, and participation in the Ethernal Ascent challenge. It also covers the remodeling of an ArtStation profile. The author shares experiences, learning curves, and techniques used to overcome design challenges in Unreal Engine.
For the final entry of the artists series, I wanted to look at the works of Jonathon Gregory Bick, senior environment artist at Rockstar Games. When I initially found Jonathon’s artworks on ArtStation, I immediately got interested and wanted to know more about the art and craft behind the making of his incredible environments. Jonathon…
In this blog I will look at environment art focusing on the works of Gabe Tandy, Environment Artist at Quixel Epic Games. Gabe has recently worked alongside the Lead Artist at Epic Games Wiktor Ohman to create the Reveal Project for the State of Unreal event Unreal Editor for Fortnite (UEFN). Gabe Tandy has also…
Creating Materials with Substance Designer Continuing with the five artists series, in this blog I will look deeper into creating material shaders procedurally. Following the introduction to procedural materials using Blender, in this blog I will look at one of the standard software used in game development for material shaders: Substance Designer. Substance Designer is…
Creating Procedural Material Shaders in Blender As the second entry on my game development online tutors journey, Ryan King is certainly one of the artists who produced quality tutorials for Blender. Ranging from modeling, material shading, to landscape creation, and compositing, Ryan’s tutorials are particularly helpful and helped me navigating Blender’s user interface. Thanks to…
Environment Art and Organic Modelling at Respawn Entertainment This blog is the first of a set of five blogs about artists who are currently working in the creative industry that I came across while studying and researching in the last month. Ivanna Liittschwager is the current senior environment artist at Respawn Entertainment and former 3D…
Immersive experiences are becoming ever more present in exhibition spaces, music halls, theatres, and other public and private settings. As technology keeps advancing and the public moves away from traditional media, in this blog I will look at immersive experiences that caught my attention and delve into the world of immersive art from different perspectives…
Development Project 2 In this blog I am going to look at the second Development Project assignment I had to produce for the end of term 1. In this project I wanted to test my 3D modelling skills in Blender and using some of the techniques used by Quixel in the 90 Days Series to…
Developing Skills – Practice 1 Continuing from my last blog on 3D modelling and photogrammetry practice, this week’s blog will use similar techniques to create photorealistic fallen leaves. In this blog I will go through the steps to create 3D models of leaves from single photos and create a photo realistic environment in Unreal Engine…
Practice 1 – Developing Skills For this week’s project I decided to practice 3D modelling in Blender. As my background is in audio and visual, mainly camera operator, sound mixing and design, I thought that this project would give me an opportunity to learn more about Blender modelling software, 3D printing and producing models for…